Just wanted to share this epic battle with you!!
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This Page Is DeDiCaTeD To An aWeSomE Series Of An AniMe aNd GamEs ThAt Is PoKeMoN!!!
Saturday 24 May 2014
Wednesday 21 May 2014
Pokemon red review!
The game has been available in the states since the end of 1998, but the original Red and Blue editions of Pokémon continue to sell like gangbusters. And there's a reason for that . the game isn't just a fad. It's an awesome game worthy of any gamer's Game Boy library.
Features
- 151 Creatures to Capture
- Mini-quests
- Link cable support for two players
- For Game Boy and Game Boy Color
In case you haven't noticed it, there's a little craze going on in the world with these guys known as Pokémon. It doesn't matter if you love 'em, hate 'em, or drop-kick 'em, you've at least heard of them, and they're not going away anytime soon. Pokémon started, believe it or not (and you'll be amazed at how many people don't realize it) as a Game Boy RPG back in 1996, in Japan. After two incredibly successful years as a game, a TV show, and a huge merchandise license, the big wigs at Nintendo decided to bring these little guys to the US. And guess what? It caught on like a cold. And chances are, you've caught it as well.
Here's the deal in Pokémon: you're a kid named Ash (which can be changed within the game, but for now, you'll be known as Ash), who dreams of being a Pokémon master. So, you leave home to fulfill your dream. You'll travel from to
wn to town, defeating each town's Gym master with the Pokémon you've captured and trained, until you earn all the badges necessary to be considered a Pokémon Master.
Pokémon is a very traditional oriented Japanese RPG . overhead view, super deformed characters, tile-based dungeons, random creature encounters...the works. The appeal of Pokémon, however, is the sheer amount of personality in the game. There are literally more than 150 Pokémon to uncover and capture, and your collection becomes a status symbol . how many Pokémon have you found? Or, more importantly, how many Pokémon have you captured?
See, when you encounter a wild Pokémon, you must do battle with it . and the only way to do battle with a Pokémon is with another Pokémon. Each of the game's Pokémon has its own strength and weakness, its own attack and defense capabilities. All Pokémon belong to one of fifteen categories, and some types of Pokémon can utterly destroy Pokémon in other categories .Fire to Water, Water to Rock, and so on. It literally becomes a game of Rock/Paper/Scissors as you try and discover which Pokémon works best against others.
And the Pokémon you've caught can be traded between your friends . in fact, that's the only real way you're going to be able to catch every single one. Between red and blue, there are about a dozen Pokémon you'll never be able to find in each version. You'll have to find someone with the other color version of Pokémon to trade and catch all the Pokémon in the series.
The quest is not extremely difficult, and in some cases it's very straightforward. Still, you'll have to learn strategies in battle to progress through the game, and which Pokémon you choose to train and evolve may affect your progress throughout the quest. Pokémon will literally take you at least 30-40 hours to get through, but that's just to finish the game. Even if you finish the quest, you still might not have all the Pokémon in the game. The challenge to catch 'em all is truly the game's biggest draw.
THE VERDICT
Pokemon really is worthy of being one of the Game Boy system's greatest games .it's not just a fad, a craze, or trend. If you don't have this game in your library, pick one up . it doesn't matter if you pick Blue or Red, they're both the same game. You'll just have to make sure you've got a friend with the other version if you want to catch 'em all.
![User Image](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_uOfXD4YgKTlhcDce2SmtcD1Iotgde_h3dWSmZKF4wW4aQ41EL67-o5FDelvujR7_Kixb8GOc95OQAJzKbtOVxUh-HrBK9IXMqxRORK7DU-Zk3dVSCajWBf_-9Y3xz-zqqjG7Mny5X7jfXu5Aay8VOn9-UzVGBb_kT-eZatUed7seMY_mKi_wnSUIRk8WNqsf_khu8bZWLJtQCrVCZXGo_lwRfhQuFTlZ7aOERRPScO7Yg0r0l7cPHKKq2T3jDFYw=s0-d)
Tuesday 20 May 2014
Some of Poke-Facts!
Hey guyz i am Bck with some more Poke-Facts!!!SO here we go!!
- Tracey replaced Brock during the Orange Islands because the artists thought Brock was racist. Brock came back when no one cared.
- The Nidorino that appears in Professor Oak's introduction in Red and Blue has the cry of a Nidorina
- - Pachirisu is the only Pokemon without any evolutionary stages allowed in Amity Square.
- - The number of stripes on Electabuzz's tail changes on the official and sprite artwork between generations.
- -In some early art for Venomoth, it was shown having yellow spots on the back of its wings. This was later removed.
- - Raikou is the only legendary Pokemon Ash hasn't encountered in the anime or in one of the movies.
- - None of Cascoon's sprites show it with two eyes, despite that it's been well-established it has two.
- - In Pokemon Rumble, Transform isn't a move, so Ditto can only know Struggle. Ditto is also the only character that can use it.
THAT's ALL FOR TODAY MY FRIENDS!!!WILL POST MORE TOMORROW !!
Sunday 18 May 2014
Pokemon sapphire review!
It isn't difficult to explain why Nintendo's Pokémon franchise has remained so incredibly popular since the first Pokémon games were released for the Game Boy Color in late 1997. At the epicenter of the franchise are hundreds of different types of cute, cuddly, and memorable critters mostly based on real-world animals--and in the world of Pokémon, they're routinely made to beat the stuffing out of each other. ![](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_tg70mxwP50HmIbUnQT1i1bm59JHQq8MyTQeUpUYmrTLTrDDhDLW9zYBMM_NWjf7PqbJWza87qrguBCmAlCVgZgAXJYpWBZwTt-PS6vVcmG_3bTZGCM3eJu0al8wE63OPePhFFdJgqJyz8UBiuR5xBGjMkeZ-EFf8P-ennL5fQWPxQ=s0-d)
That's a formula for success if ever there were one: combining the world's love of things that are cute and the world's love of When Animals Attack. Anything as popular as Pokémon opens itself up to criticism from those with only a superficial knowledge of the material--it's tempting to think that any Pokémon product is just for little kids. Yet in fact, the original Pokémon games for the Game Boy Color were solid role-playing games on their own merits, but with lighthearted themes and some unique twists. The new Pokémon games for the Game Boy Advance, dubbed Ruby and Sapphire, are pretty similar and likewise can be recommended to anybody. They're good looking, they're fun to play, and they offer a lot of lasting value and variety, though they're a bit too easy.There are approximately 200 Pokémon waiting to be caught, and half of them have never been seen before.
As with the original Pokémons Red and Blue, the new Pokémons Ruby and Sapphire are for the most part identical. The box covers are different, the title screens are different, each version has a handful of unique Pokémon that aren't available in the other version, and a few of the story details differ depending on the version. One version isn't better than the other, and since the two are basically the same, only the true Pokémon fanatic should even consider getting both--the idea is to convince a buddy of yours to get the opposite version, so you can trade Pokémon, battle with each other, and ultimately catch every last one of the critters, which you can't do with just one version of the game.
So the good news is you can't go wrong with either version. They play out according to the classical console role-playing game formula. You choose to play as either a boy or a girl, name your character, and then set out on a lengthy adventure as you attempt to become the greatest Pokémon trainer in the world. Along the way, you'll visit a number of different towns, compete against their top Pokémon trainers, talk to a bunch of different people (many of whom give you stuff), fight wild Pokémon on land, on the sea, and underground, race around on a bicycle, surf on a Pokémon's back, and more. The structure, size, and plot of Ruby and Sapphire are a lot like those of previous Pokémon RPGs.Pokémon may be best suited for kids, but Ruby and Sapphire are actually solid RPGs in their own right.
Like in any RPG, much of your time playing Pokémon Ruby and Sapphire will be spent in combat. Your character never fights--your Pokémon do the dirty work for you. You can have up to six Pokémon with you at any time, though you can catch and store hundreds. A Pokémon has up to four different moves, and it will take turns dishing out damage with its opponent. Pokémon moves include melee attacks, elemental strikes, psychic powers, and much more, as well as various defensive abilities. Though the Pokémon themselves appear static in battle, you'll see the effects of their moves onscreen, adding somewhat of a more dynamic feel to the action. There's an interesting rock-paper-scissors-style system that determines how powerful certain Pokémon are against others. For example, fiery Pokémon can really put the hurt on ice Pokémon, and water Pokémon can douse fire Pokémon without trouble. Forming a well-balanced Pokémon fighting force is a big part of the fun of the game, and so is catching all the different types you'll encounter. You can capture wild Pokémon by trapping them in Pokéballs, but the trick is to weaken them first so they can't break free. There are approximately 200 different Pokémon in all, half of which are entirely new, and the new ones like Torchic, Mudkip, and Pelipper fit in well with the tried-and-true classics like Pikachu, Psyduck, and Koffing.
Though Pokémon Ruby and Sapphire are mostly similar to old Pokémon games, they do have some new features. For instance, though the majority of Pokémon battles are one-on-one affairs, there's the occasional opportunity to engage in tag-team bouts, with four different Pokémon duking it out simultaneously. These are quite fun and allow for some interesting strategies, and unfortunately they aren't nearly common enough. If you want to take a break from all the Pokémon thrashing, you can now put your prized critters through a series of best-in-show events, where they'll appeal to the crowd using their various moves. This is a pretty good new feature, and while there isn't much point to it, since it isn't part of the story and it doesn't yield much of a reward, it's still something to pass the time. Also, to better prepare your Pokémon for their pageants, you can feed them special treats made from mixing berries together in a blender. Blending these Pokéblocks involves a rhythm-based minigame that's playable with up to four human players, though you'll meet non-player characters willing to work the blender with you, too. What's more, you can build and furnish your very own secret fort. And gamble in a fully loaded casino. Pokémon Ruby and Sapphire are rather open-ended, and they include a lot of hidden and optional stuff for those who like to get the most out of their games.Ruby and Sapphire have some new features, like tag-team matches and best-in-show contests.
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One thing Pokémon Ruby and Sapphire don't offer is much of a challenge. It's fine that these games are primarily designed for younger audiences--the cute graphics and the dialogue laced with scientific factoids are well suited for kids. But just because they're young doesn't mean kids flat-out suck at games, and yet Pokémon Ruby and Sapphire are pretty much a cakewalk from start to finish. The intricate rock-paper-scissors combat system gets undermined early on as your very first Pokémon keeps gaining experience levels, becoming much stronger than any of its foes. You'll be able to crush most rival Pokémon literally with a single blow. And even though you'll keep catching new types of Pokémon, you won't necessarily feel compelled to actually use them in battle, since your main Pokémon will be so much more powerful. It's really too bad that the relative experience levels of the battling Pokémon is ultimately the biggest factor in a battle's outcome, and that it's so easy to muscle your way through both Pokémon Ruby and Sapphire. Nevertheless, since the games do have a lot of extras and are filled with new places to explore, they're still quite enjoyable.
Pokémon Ruby and Sapphire look great, and that's a big part of the appeal. The hundreds of different Pokémon are colorful and imaginative, and they often have funny, memorable, and even descriptive names. A brief profile is available for each Pokémon in the game, and they're all represented both by the full-size versions you'll see in battle and smaller, animated versions you'll see in your Pokémon collection. The rest of the game's graphics look just like those of a 16-bit role-playing game, and are clear and effective. Pokémon Ruby and Sapphire have upbeat, fairly catchy soundtracks that are well suited to the theme of the games, and many of their other audio elements, such as the sound effects used during battle, also fit. Each Pokémon also makes a unique sound, though these are tinny and nondescript, for the most part.Just about any GBA owner should find something to like about Pokémon Ruby and Sapphire.
Pokémon Ruby and Sapphire may be too easy, but they're still great games that can last you a good long time. There's definitely enough value in the single-player portion of the game alone, and if you really do want a challenge, you can always pit your overpowered Pokémon squad against a friend's using a link cable. Pokémon Ruby and Sapphire aren't a big departure from their predecessors, but they definitely look better and have lots of new Pokémon to catch, so Pokémon fans will be in for exactly what they want. Meanwhile, any GBA owner who's never played a Pokémon game before now has the perfect opportunity to see what this unusual and likeable series is all about.
Pokemon fun facts!
Here i am back with some more pokemon facts! so why wait let's start!
;)
![lumos19:
Season 7 - 4/9](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_vsWK0nBerU9oJ3MCvi5aPiYNwPrBWc1LT5jKNXGHatzay4DAyt_wOQFwf5RrFgPfHYH4lUnnKG45ncPHGVfgVjkOQZtCJU1c_Od7YRjjhY_VzPxu79wMMfPHK_bFU-ddxccZ6CJQCv-G71czX5aL1bwBOr4dIoO1nqpkxogegu02A=s0-d)
;)
- Rhydon is tied with Lairon in weight, with both of them weighing exactly 264.6 lbs.
- Zigzagoon and Aipom are the only Pokemon with the Pickup ability that can keep it when they evolve.
- -Croagunk's evolution line is the only Pokemon to have a double weakness to psychic-types.
- Golbat and Chansey are the only evolved Pokemon that can evolve to a third form via happiness
- Anime Giovanni's Persian is most likely Shiny; the fur seems normal, but the inside of its ears are pink instead of tan
- No Slowpoke has ever been seen using an attack in the Anime, despite showing up multiple times
- As of Generation IV, Flareon is the only fully-evolved Fire-type Pokemon that cannot learn SolarBeam.
- Lairon does not learn any Rock-type moves by leveling up, despite being part Rock
- Salamence is actually lighter than its pre-evolution Shelgon, weighing 226.2 lbs compared to Shelgon's 243.6 lbs
- Every major team/group in the main games have had at least one of their members use Zubat and/or one of its evolutionary family.
- The English version of "Mewtwo Strikes Back" portrays Mewtwo as a cold villain. The Japanese version portrayed him as confused
Saturday 17 May 2014
Pokemon Heartgold and Soulsilver review!!
I'll admit it: after chugging through several dozen hours of Pokemon Platinum, I felt that my time in the world of Pokemon RPGs was coming to an end. There's only so much "gotta catch 'em all" one can take, and after playing through the addictive series for more than a decade, I felt maybe it might be time to pass the review gauntlet off to another editor.
But then Nintendo and Game Freak did something devious: they sucked me back in again. Curse those guys tickling my gadget fetish with the bundled Pokewalker...
Pokemon HeartGold and SoulSilver are the two latest games in the Pokemon RPGseries and are remakes of Pokemon Gold and Silver that existed on the Game Boy Color. On the surface the two games are virtually identical to each other, but each houses different species of Pokemon to make them unique. Game Freak did more than give the experience a new coat of paint with the 3D engine from Diamond, Pearl, and Platinum; they also added things to discover during the massive quest. Most importantly, the new Pokewalker gadget brings a welcome twist to the familiar franchise, making HeartGold and SoulSilver a bit more attractive to those who've already experienced the series several times over the last 14 years.
If you're new to Pokemon don't worry -- just like the previous games in the series, HeartGold and SoulSilver do an excellent job weaning you into the addictive gameplay that the series is known for.
HeartGold and SoulSilver follow the exact formula of the Pokemon RPG: you're on a quest to become the best Pokemon trainer around. In this world, all creatures are Pokemon, and you have the ability to catch wild Pokemon and bring them into your collection of fighters. Each Pokemon has strengths and weaknesses against other Pokemon because of their type -- water types are stronger against fire types, bug types strong against grass types, etc. -- and that's where strategy comes into play.
The game's design is rooted into the older Japanese RPG style consisting of random battles and turn-based menu-selection fights. But the game continues to be as engrossing and addictive as ever because of the sense of personal gratification. The thrill of finding rare Pokemon, the satisfying "click" of catching an elusive creature, the feeling of accomplishment when you've completed your Pokemon collection. Even with the countless clones that have attempted the same style, no other game has been able to do what the Pokemon RPG does even a decade and a half later. It definitely opens up a new avenue of things to do in the Pokemon adventure. Idle Pokemon that would normally sit in your storage box collecting dust can now have function in the real world: beam one to the Pokewalker and use it to collect items and watts. Your Pokemon can only gain a single level during a walk so it's not a good exploit for leveling up the creatures to crazy high levels, but it's fun to have the ability to drag along a rare Pokemon just as you would a Tamagotchi or a Digimon.
There are other new elements too. Along with the same ol' quest in HeartGold and SoulSilver is the Pokecathlon, a single player series of DS-focused mini-games. They're all stylus based so it's pretty clear that these were added into the mix and not a part of the original design. These mini-games are fun additions that utilize the new Pokemon sprites -- the ones that tag along behind you during the adventure -- in side games that are cool, if basic, additions.
Plus it brings back a few elements that were abandoned in Diamond, Pearl, and Platinum, such as the events that are tied in with the system clock and calendar. These come in place of the Poketech gadgets you collected in the previous games, so you give a little to gain a little. I love the fact that you have events on specific days and times, but I do miss the ability to pull up my Pokemon creature's status on the lower screen.
The Pokewalker isn't much more than an advanced Tamagotchi, but hey, it actually does some fun things.
But, yes, it's a remake. Just like FireRed and LeafGreen on GBA, HeartGold and SoulSilver existed already in the Pokemon canon, and obviously the design team didn't work as hard to recreate an existing game as it would have an original experience.
GameFreak did, admittedly, add a bunch of elements to make a purchase worthwhile, both for the double (or triple, or quadrupal) dippers and the newbies. The Pokewalker is the Pokemon equivalent of the free prize inside a cereal box: you might find yourself buying it for the gadget than the game itself, but it's the game itself that contains all the deliciousness.
Friday 16 May 2014
Good news!Pokemon is starting again!!
Hey pals!i have bought a good news for you guyz!
pokemon indigo league is starting again on hungama channel from 19th may!!
For those who missed it.....it is a golden oppertunity for you!
pokemon indigo league is starting again on hungama channel from 19th may!!
For those who missed it.....it is a golden oppertunity for you!
For those of my friend who do not know this is the first and last season where ash have all the starter+pikachu who is the additional starter in indigo league!!
So guyz that's all for today and go on and enjoy this awesome season of pokemon!!
More Pokemon Facts!!
Hey guyz! i am back with many new fun facts!!so why wait?here you go!
![pokemon animated GIF](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_ur_KU8lvxg5W2RsXKwDaBpg01LlVWLCeTIvrHRGlYaYdCEPBd-KUZMfwHlMRiKEoMrcJDwlS1z-YtJwiMPKoWLtwNOj39kDPe5Q1Zzx0RT0J1sTP1zjw=s0-d)
And these are some of the facts of pokemon!!!Stay tuned as i will continue to share my wisdom among my friends!
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- Only two Electric-type Pokemon are known to have the "Lightning Pokemon" species name; Electrike and Jolteon
- - Eevee is the only Pokemon that is given to you by an NPC in all four generations
- - Despite Psyduck's PokeDex entries talking about its headaches and psychic powers, it's not a Psychic type (neither is Golduck)
- - Hitmonchan and Hitmonlee are the only Pokemon that weren't previously related, then later gained a shared pre-evolution
- - Mew can learn Attract and Captivate despite being genderless. However, it always fails unless the opponent is also genderless.
- - Gliscor and its pre-evolution Gligar are the only Pokemon to have a Ground/Flying type combination
- - Lickilicky is the only Normal-type Pokemon that can learn the move Explosion.
Thursday 15 May 2014
Pokemon first generation games review!
Always. Pokemon is one of those games that took a very basic approach and proved once again to the world that over-complicating things isn't necessary. While there is a lot of content to Pokemon with 150 monsters, hundreds of moves, different elemental types, and so on, the game itself is built on a very basic premise. I call it basic because in most RPGs there are several types of monsters in the world and your characters that have their own skills and traits and such. In Pokemon, your hero doesn't matter. All of the monsters you fight are also the monsters you use in battle, so really it's like an RPG that forgot to program in the heroes. But the way Pokemon is setup, it works and works well. The premise of Pokemon is that you are a boy searching the world to catch every type of animal/monster in the entire world to make them fight each other like some sadistic cock-fighting, dog-fighting ring. M. Vick uses DOG! There are some people that want to study Pokemon, like Professor Oak, and some who use them as transportation and tools, but most use them to battle each other and become a Pokemon Master. The goal of the game is to travel the world and defeat eight Gym Leaders before finally taking on the Elite 4 and gaining the title of Pokemon Master. And so, that's what you do. You travel to each of the gyms around the world, defeat the leader, get a badge for your victory, and move on to the next gym. Along the way, a few other things happen like encounters with the evil organization Team Rocket, who are attempting to use Pokemon to take over the world (very, very slowly). But honestly, who really cares about that stuff? Gotta catch 'em all! This is a (basically) perfect game for a handheld system because with a handheld device, you aren't wanting a game with a lot of bells and whistles, cunning plot-twists, and things like that. No, handheld devices (to me) are best as games that you can play for short periods at a time, then turn off. Pokemon is like that. You can play for 10 minutes while you're in the waiting room at the dentist's office, then turn it off when they call your name. There doesn't have to be a big plot because you'd probably just forget what's happening anyway. The game hits other gaming fundamentals besides story. The bulk of the game involves catching/evolving all 150 different Pokemon, trying them out in combat, leveling them up, learning new skills, and basically trying to make the ultimate line-up of six Pokemon that are able to fight and defeat another line-up. It means using different Pokemon types, abilities, and so on. Story is normally your driving force to continue your adventure, but in this game your driving force is to be the best. It keeps you playing by placing gyms around the world where you can fight powerful trainers and test out your Pokemon. You can either try to make one diverse team to take on every single gym or you can swap out your regulars to bring in Pokemon of a type that beats the current gym. For example, if your line-up consists of physical or electric or fire Pokemon, then good luck against Brock and his rock-type Pokemon in the Rock Gym.
Uh oh. I knew I should've picked Bulbasaur. Or Squirtle. Anybody but Charmander! The system is very cool because you can't expect to win with all one-type of Pokemon. If you have a team of six Geodudes, then you are in for a world of hurt when you fight a water-type Pokemon. One Water Gun attack will demolish your whole squad one-by-one. The problem is that the game is way too dependent on the levels and a difference of only a few levels can make all the difference. If your opponent is a couple levels ahead of you, then sometimes it doesn't even matter if you have the elemental advantage. Maybe all of his attacks are "not very effective" and all of yours are "super effective," but he's still gonna kick your butt. Yes, stats make a big difference and if your Pokemon has a special attack like Ember (a fire-based attack), it doesn't guarantee that it will do a lot of damage against a grass-type Pokemon (weak to fire) because your Pokemon might have a low Special Attack (magic) stat and your opponent might have a high Special Defense (magic defense), but whether this is true or not, it means that strategy is not as critical as old-fashioned level-grinding. It also works the other way where often an attack against a Pokemon weak to that attack will often be a one-hit kill. At least you can strategize and can swap out Pokemon with weaknesses for those with strengths, but the CPU cannot do this, so it's really easy to even beat gym leaders by putting in the right Pokemon and flooring all the "difficult" enemies in a hit. The real downside of these elemental weaknesses come into play with multi-player. If two players are fighting each other and one sends out a Squirtle and the other a Charmander, the Squirtle is going to most likely win. Not only that, it'll most likely wipe the floor with the Charmander. So what does the Charmander's player do? Swap in his Bulbasaur. Now he has the advantage! So what does Squirtle player do? Swap in his own Charmander! So what does Former-Charmander-Current-Bulbasaur player do? Swap in his own Squirtle! Playing by strategy, you really should never even land a decent blow in a multi-player fight because you're too busy swapping to the Pokemon with the advantage. This shows the big flaw in the elemental Pokemon system. The game is basically Rock-Paper-Scissors, only with a longer list of possible choices. Pokemon fixes that Rock-Paper-Scissors problem is in their combination of elemental types. With 150 Pokemon, it would get very redundant to have 20 fire Pokemon, 20 water, 20 grass, etc. They instead have combinations of types, so you may have a grass/poison type or a water/flying type. These Pokemon have an advantage because they will have strengths in more areas, plus more skill diversity to attack different types of Pokemon, but they have a disadvantage that they now have two weaknesses. Only problem is that a lot of combinations are very present. For example, many bug type are also poison type, so it doesn't create a ton of diversity, but either way, there's a lot of diversity and balance in the game. Balance your stats, your skills, your elements, and so on. You try to create an ultimate team, which is a lot of fun for somebody like me, except that as mentioned before, it all doesn't matter if you just gain a couple extra levels. One thing that is both cool and annoying about the game are the TMs and HMs. TMs and HMs are capable of teaching Pokemon certain moves that they may or may not be able to learn naturally. I don't have as much issue with TMs because they help to diversify your team and make stand-out Pokemon. The only problem I have with TMs is that since you can only have four attacks, sometimes I don't know what an ability does, so I replace a good ability with something bad. Aside from that, you only get one of certain TMs, so you have to be careful about who you give it to. So careful that I often hold onto really good TMs because none of my Pokemon are worthy of using such a mighty technique!
That's right I got Bubblebeam! Didn't see that coming, didja!? My big issue is with HMs. HMs, like TMs, teach a Pokemon a certain ability. But HMs are actually required abilities. These abilities are how you use your pokemon to cut down trees, move boulders, or otherwise overcome barriers so that you can progress the plot. It's a good mechanism for "locking" paths so that you have to progress in a specific order, but the problem is that HMs must replace one of your Pokemon's four precious ability slots, and typically, the skills they provide aren't all that great in combat. And to make matters worse, if your Pokemon learns an HM ability, that ability can never be removed. I understand that the developers didn't want you Surfing out to an island, then unlearning Surf so that you get stuck on that island forever, but there should be some way to remove them. Since I don't like "ruining" my Pokemon, I tend to make an HM-mule out of the game's onlyLickitung: Marc (he's traded to you by an in-game character, so you cannot rename ol' Marc). Lickitung is the only Pokemon capable of learning 3/5 essential HMs. So basically, my team is down to only 5 Pokemon since the sixth slot is the Pokeslave.
Aww, come on Level 3 Nidoran Male! Can't you just let me by? I'll cut your grass! I'll move some rocks! I'll even let you use my tongue as a surfboard! One problem I have with the game is the game's theme: "Gotta catch 'em all." There are 150 Pokemon and the game wants you to capture all 150. Here's a couple problems. One is that you don't need to catch them all. In fact, if you do, you're probably going to have a very weak team because of the afformentioned levels issue. If you take the time to catch all the Pokemon and evolve them (will discuss in a minute), then your core team is not going to get the experience they need to beat the game. It can be remedied by lots of level-grinding, or possibly by beating the game first and then getting all 150 Pokemon, but there's too much emphasis on catching all types when you really don't need to.
Aww, do I gotta? I have more problems with "catch 'em all." Particularly the fact that...you can't. First, I'll mention that there aren't 150 different Pokemon. Many of the Pokemon can "evolve" into a stronger version. Charmander evolves into Charmeleon, who evolves into Charizard. When this happens, it counts as having 3 different Pokemon. Some have 3 forms, some have 2, some only have 1, and Eevee has several. So really, there aren't 150 Pokemon to catch, but more like 80 to catch and 70 to evolve. Don't quote me on that. I'll bet a lot of people have memorized the exact breakdown, but not me. But even when combining catching and evolving Pokemon, you still can't get 150. There's another piece to this puzzle, and that's marketing! The creators of Pokemon took a huge risk and it worked. That huge risk was the strategy of "two versions!" Originally it was Red and Green, but the States saw Red and Blue, so it's what I'll talk about. Pokemon Red and Pokemon Blue were the same game except for a few Pokemon that were purposely left out. Why left out? Because if you want all 150, you have to trade with somebody with the other version! How this worked I have no idea, but it did. I even owned a link cable back in the day so that I could make these trades. And luckily, I had a friend with Pokemon Blue, plus a sister that later had Pokemon Yellow. Why is Yellow important? It isn't, except that I was able to start a game, grab a Bulbasaur, give it to her, restart my game, grab a Squirtle, trade it to her, restart my game, and play with all three starter Pokemon! Yeah, back in the day, I was totally into the thing that I'm now going to pretend I'm not interested in, and that's catching them all. Pokemon combined elements of a trading card collection and a video game and it worked just as they'd hoped. Some people bought both versions, even though they're thesame game. Only difference? This one has a Mankey, and the other has a Sandshrew! Basically, there were about ten Pokemon that you could not get if you didn't trade. Plus, a few Pokemon only evolve when you trade them, so again, can not get without a friend (or at least a second GameBoy + Pokemon game). The people that marketed this game are genius. They had Pokestuff everywhere. The anime, the card game, the movies, everything marketed the Pokemon idea and it really didn't matter if you even knew which came first because you owned, watched, and played 'em all! Somehow the idea of "you can't just buy one game to play this game" paid off and birthed this huge series.
Pokemon emerald Review!
Since the early days of the franchise Nintendo has fanned the fires of fandom with hundreds of pieces of Pokémerchandise but only a few core games. By the time Pokémon Emerald came out on the Game Boy Advance the world had been saturated with pocket monsters for nearly ten years. To those who grew up on Red and Blue the series seemed tired, making up for a lack of innovation in core design by adding in more and more collectible creatures. Unfortunately Emerald was not the game to turn it all around; instead as an amalgamated companion to Pokémon Ruby and Sapphire it was more of a stopgap between two generations of RPG’s. It trod much of the same ground as its GBA brethren, squished the two stories together and rejigged some of the structuring, but was essentially the same.
Your enjoyment of Pokémon Emerald will depend entirely upon your relationship with the series as a whole. Absolute Pokémaniacs will love hunting down all the new critters in the time-honoured tradition albeit with slightly improved graphics, but for first-time trainers Emerald makes for the perfect introduction to the ins and outs of the franchise. To those gamers who fall somewhere between the two, especially those who’ve dabbled in Pokémon before, Emerald makes for a less exciting prospect, because at times the game can just feel too familiar. Everything is instantly recognisable: the art style, the four direction movement, the music; they all evoke fond memories of the series’ older entries in an updated form. Some elements aren't updated, such as the 8-bit-quality battle cries of the first generation Pokémon that could have been lifted straight out of Red and Blue. And yes, they still sound like a computer drowning. The problem is that Emerald vehemently sticks to the Pokémon formula even when it was fast becoming outdated.
That’s not to say that the formula isn’t a good one, it’s just in need of sprucing up. For those of you that have been living under a Geodude since 1996 this is how a Pokémon game goes down: starting off in a small town your character is given a Pokémon and promptly sets out on an epic adventure to fight and capture monsters in Pokéballs, then train them and battle to the Pokémon league by defeating the region's 8 Gym Leaders. The player is also tasked with cataloguing the critters they meet in the Pokédex: a handheld encyclopaedia of sorts. Extra geek points go to players who manage to ‘Catch ‘Em All’, although with nearly 400 of the little buggers to get it’s not as easy as it used to be. So Pokémon was in ’96, so it is in Emerald and so it has gone on to be in later games. This makes Emerald instantly accessible to anyone who has ever played a Pokémon game before, but it also means it is in danger of retreading much of the same ground, and this is only exacerbated through sharing the Hoenn region and much of its story with Ruby and Sapphire.
It’s the story and its similarities to those of the past that most gamers will take issue with. How many times can a young boy or girl leave home to wander around filling a Pokédex, becoming a master trainer just because a local Professor asked them to, and their parents are absolutely fine with that? Indeed the story in Emerald has about as much driving force behind it as a bike without pedals – you literally go because you are asked to. Along the way you get caught up in the dirty doings of the eco-conscious yet slightly sinister Teams Aqua and Magma who are trying to awaken warring legendary Pokémon Groudon and Kyogre for their own mischievous ends. The misguided Team Magma hope to expand the land to build more homes for people to live in and the Aquas want to expand the sea… because they want everyone to live in boats? On the whole the plot’s a bit ropey and just serves as an excuse to throw you into ever-increasing volumes of battles.
Despite the story grumbles the basic mechanics are as solid as ever. The battles make for some completely engrossing gameplay: simple enough that a five year old can grasp them, but type weaknesses, the Pokémon-specific abilities and two-on-two battles add a tactical depth that can take an age to master. The same goes for catching and breeding; gamers will find it easy to assemble a relatively strong team of six that’ll see them through to the Elite Four, but experts can spend a long time tweaking stats and moves to bring up a monster just right – some may even go so far as to enter their favourites into the beauty contests for extra kudos. All this depth added to a lengthy main quest that can easily take 30+ hours to complete means that Emerald is a big investment, especially for those who have already completed Ruby and Sapphire.
The major difference between Emerald and its direct predecessors is the inclusion of the Battle Frontier: a competition area on an island far out to sea that you can only travel to after having beaten the Elite Four. This area acts as a place to show off your team and engage in a variety of battles that put an interesting twist on the standard formula, including battles where you rent Pokémon from a limited selection or where you leave your team to fight it out on their own, relying solely on their nature and move preferences to get them through. Conquering each challenging building will earn you further badges to add to your collection, as well as battle points to spend on teaching your Pokémon new moves and buying items. One problem Pokémon games have always had is giving you something to battle after defeating the Elite Four, and the Battle Frontier alleviates some of the aimlessness of post-championship Pokémon. However the fact that you don’t gain experience for battles completed at the Frontier means that if you want to take on some of its tougher challenges and eventually reach level 100 you’re going to have to spend some time in the grass, grinding your way up.
Random battles are still the order of the day and although they're not to everyone's taste, this slightly archaic J-RPG mechanic always seemed to fit Pokémon quite well. The feeling of discovery when searching out creatures to catch always made the staple screen flash and music sting that signals a random encounter an exciting prospect – but by the time you’ve slogged your way through Victory Road and its two-step random battles you’ll start to think that maybe the mechanic has had its day. Surely if 99% of the fights are against Zubats then surely that removes some of the ‘randomness’ from the random battle, so why not just go the whole hog and remove them altogether?
Players who gripe at the archaic battling probably won’t enjoy the return of HMs. The ‘Hidden Machines’ that have been a standard part of the series since Red and Blue have become somewhat of an annoyance in recent years. Most of these supposedly ‘useful’ moves are used in one specific area and then are never used again; this is annoying when you consider that each Pokémon only has four available move slots, meaning that you’ll either have a valuable team member learn a relatively useless move sacrificing a space for better moves or take up a valuable slot on your squad with a low-level HM-laden Pokémon.
Pokemon indigo league reveiw!
Pokémon. . . . How do you talk about it, really? The Japanese original first debuted in the 1990's. The franchise originated with games on the portable Nintendo Game Boy video game system before becoming one of the biggest media franchises of all time. From the video games came an endless amount of cartoons, movies, toys, and of course the playing cards. The Pokémon eventually migrated to the US and became a huge phenomenon, showing remarkable longevity. Now, over ten years later, Pokémonremains a popular, lucrative, and bankable franchise.
Viz is now releasing the original anime series for Pokémon in DVD boxset format. ThePokémon: Indigo League DVD boxset features episodes 53-79, the final episodes for the first season of the original TV series before many others would later follow. The 27 episodes are split up onto three discs, and each disc has nine episodes.
Back in the magical 1990's, Pokémon aired on the old Kids WB! Network, which was still fairly new. The series was dubbed, re-versioned, domesticated, and re-packaged for American kiddies and audiences by 4Kids Animation. The DVD's here feature the original American broadcast versions. Back in Japan the culture and standards are somewhat different -- even for kids' shows. So sometimes the episodes had cultural elements or content that either wouldn't fly with American censors or standards and practices, or 4Kids thought American kids just wouldn't understand. Therefore, Japanese snacks or dishes would be called "donuts," and the episodes that depicted things such as gun-play and bi-curious cross-dressing were thrown out. It was OK for Bugs Bunny, but bad for Team Rocket. Go figure. The late 1990's period represents a time when anime began to make waves and slowly and gradually became more viable in the states. More shows were picked up and shown on American television. 4Kids Animation picked up and re-packaged a lot of anime, and burgeoning cable networks such as Cartoon Network showed blocks of classic stuff that was known to American fans such as G-Force and Speed Racer before Dragon Ball Z finally became an anime juggernaut in the US (also started in the late 1990's).
4Kids Animation earned quite an infamous reputation amongst anime fans for what hardcore fans and otaku called the "butchering" and hacking up of many anime such asCardcaptor Sakura and most recently One Piece (4Kids ultimately let go of the American One Piece license before Funimation picked it up in order to give it a more fan friendly and faithful English re-version). 4Kids Animation maintained the stance that they made more anime viewable and available in the states. However, the company says this in the face of fans that are absolutely confused and furious to see their favorite characters dishonored in such lame and cheesy fashions.
So, despite the release of these DVD's by Viz, no effort has been made to show the original Japanese versions or lost episodes. But then again, this is Pokémon, and since this release is probably more focused on the kiddie youth market, Viz probably wouldn't care.
The story follows Ash, Misty, and Brock, three amateur Pokémon trainers. Pokémon are, a type of creature that exists in vast quantities all over the world. There are hundreds of different kinds. Using Poke-balls, you can catch the Pokémon in order to train them and help evolve them. The trainers have their Pokémon fight other Pokémon in friendly battles in order to build up experience and get the trainers new badges and higher levels of respect. Ash is the main character and is determined to catch all Pokémon and become the greatest Pokémon trainer of all time. Misty and Brock stand on the sidelines most of the time and travel with Ash as they search for more new Pokémon species. Ash's favorite Pokémon is the legendary Nintendo mascot character, Pikachu, who [Pikachu] was also the first one Ash attained. Over many episodes, a very close bond and friendship grows between Pikachu and Ash. Ash and Pikachu choose for Pikachu to travel outside with the group together rather than keeping him stuck in a Poke-ball. Sounds like unfair, preferential treatment of the others to me.
The villains of the story are the ever annoying Team Rocket: Jesse, James, and one of the only Pokémon in the series that speaks in a human tongue, Meowth. Pokémon can only talk and communicate using one word: the creatures only make the sound of the name of their species, or one of the syllables of their names. For example, Pikachu can only say, "Pika" or "Pikachu" in lieu of saying anything. Meowth is one of the exceptions in the series since he actually talks in English. Meowth was able to learn how to speak and none of the other Pokémon possess the ability. Well, that's just one of those great, weird, unsolved mysteries of the franchise. Team Rocket is determined to stealPokémon in underhanded fashion. Team Rocket also tries to kidnap Ash's Pikachu and give them to the leader of their organization, whose identity is revealed in the firstPokémon movie.
Ultimately, the show's story is boring, repetitive, and formulaic. The show constantly preaches about friendship and helping others. It also suggests that the Pokémon are more than just mere slaves or objects to their masters, but true companions who share love and friendship for one another. Nearly every episode features Ash, Misty, and Brock on a trip. Team Rocket tries the latest scheme to catch Pikachu or whatever else, and fails miserably. Even though this convention might be decidedly lame to some, it's a gimmick they've managed to work for over a decade, how can you argue with success?
The best thing to ever come out of Pokémon was when Batman was reluctantly forced to sing the Jiggly-Puff song to Robin to help Robin go to sleep. Seriously, it happened.
keep calm and be a pokemon master!
Pokemon fun facts!!
Today i am gonna post some awesome facts of pokemon!
- Some of Slowbro's Pokedex entries state that if the Shellder is removed, it reverts to Slowpoke. In other words, it de-evolves.
- The Pokédex entries for Drifloon state that the Pokémon tricks children into thinking it’s a balloon and carries them away.
- Espeon and Umbreon are the only Pokemon that can be obtained by more than one evolution method.
- Wartortle's official coloring is inconsistent; its ear color often alternates between white or blue in various official art.
- When Rotom is encountered, the music is the same as legendary encounters. It's currently the only non-legendary to do this.
- Every Spinda has a unique pattern of spots. In-game, there are exactly 4,294,967,296 possible outcomes (Not counting shiny).
- Heracross is the only Bug-type Pokemon able to learn Megahorn, even though Megahorn is a Bug-type move
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Wednesday 14 May 2014
Pokémon Omega Ruby & Alpha Sapphire Not Pokémon X and Y Sequels - Nintendo
Many fans are wondering what to expect from the title as the Pokémon game made its way to the Nintendo3DS and 2DS systems this year.The updated illustrations seen on Groudon and Kyogre boxes led fans to think that the legendaries will have mega evolutions or Alpha and Omega forms. Although Nintendohas not made any official announcement regarding the matter just yet, it has gone on record saying that these games will be remakes. Instead of a Pokémon X and Y follow-up, fans will be able to replay the quest back in 2003 in full 3D.
In the 2014 financial report briefing of Nintendo, the company briefly explained the Pokémon Omega Ruby and Alpha Sapphire. Although the company did not reveal what to expect from the game per se, it used the term 'full remake' to describe the Pokémon Omega Ruby and Alpha Sapphire.
Many fans are wondering what to expect from the title as the Pokémon game made its way to the Nintendo3DS and 2DS systems this year.
The updated illustrations seen on Groudon and Kyogre boxes led fans to think that the legendaries will have mega evolutions or Alpha and Omega forms. Although Nintendohas not made any official announcement regarding the matter just yet, it has gone on record saying that these games will be remakes. Instead of a Pokémon X and Y follow-up, fans will be able to replay the quest back in 2003 in full 3D.
In the 2014 financial report briefing of Nintendo, the company briefly explained the Pokémon Omega Ruby and Alpha Sapphire. Although the company did not reveal what to expect from the game per se, it used the term 'full remake' to describe the Pokémon Omega Ruby and Alpha Sapphire.
"The announcement was made only yesterday, so we were unable to include them in the supplementary document for this financial briefing, but the latest installments from the Pokémon franchise, 'Pokémon Omega Ruby' and 'Pokémon Alpha Sapphire' will be released globally for Nintendo 3DS in November this year. They are full-remakes of the Game Boy Advance 'Pokémon Ruby' and 'Pokémon Sapphire' games, which sold more than 5.44 million units in Japan and more than 16.22 million units worldwide."
Although these gen 3 Hoenn games will be remakes, new features are still expected to come out of Ruby and Sapphire 2.0.
Back when the Pokémon Fire Red and Leaf Green were released, new features like Battle Tower and wireless communication were added to the original game. PokéWalker and team members following were added to the Heart Gold and Soul Silver remade editions as well. Thus far, the additions for the Pokémon Omega Ruby and Alpha Sapphire remains unknown but additions are likely to come.
There is not much information regarding the Pokémon Omega Ruby and Alpha Sapphire just yet but the new look from the Groudon and Kyogre box might hint mega forms.
"The announcement was made only yesterday, so we were unable to include them in the supplementary document for this financial briefing, but the latest installments from the Pokémon franchise, 'Pokémon Omega Ruby' and 'Pokémon Alpha Sapphire' will be released globally for Nintendo 3DS in November this year. They are full-remakes of the Game Boy Advance 'Pokémon Ruby' and 'Pokémon Sapphire' games, which sold more than 5.44 million units in Japan and more than 16.22 million units worldwide."
Although these gen 3 Hoenn games will be remakes, new features are still expected to come out of Ruby and Sapphire 2.0.
Back when the Pokémon Fire Red and Leaf Green were released, new features like Battle Tower and wireless communication were added to the original game. PokéWalker and team members following were added to the Heart Gold and Soul Silver remade editions as well. Thus far, the additions for the Pokémon Omega Ruby and Alpha Sapphire remains unknown but additions are likely to come.
There is not much information regarding the Pokémon Omega Ruby and Alpha Sapphire just yet but the new look from the Groudon and Kyogre box might hint mega forms.
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